It doesn't lose the calmer mood of the source, it just confines it to a shorter portion of the track, and ups the drama and creep factor for the rest of the length. When you have the option to make an already scary, mysterious source more dramatic, why wouldn't you take it? With choral stabs, varying time signatures, and bizarre acoustic risers, this take on "Ancient Dolphin" is a beast. Like watching a well-scored horror film contrast, uncertainty, surprise, unease, & some disturbing choral FX make this one perfect for October. I hope you guys and gals enjoy listening to it." The source tune gets stale pretty quickly, so I tried to make this song as dynamic as possible. The song then unwinds slowly (to let the guitar and the duduk shine) and ends with a creepy lullaby ending.Īt the risk of sounding like a pompous buffoon, I like the way this arrangement turned out. The overall sound reminded me of the music played in Moria (from Howard Shore's Lord of the Rings soundtrack). contribute to a rough horror-film sound.įirst, the song progresses and reaches its climax in the middle part, where I used a lot of choirs (singing "Veritas omnia vincit" - "Truth conquers all" - obviously in reference to the illusions in the palace) accompanied by some heavy percussion. Also, to emphasize the contrast between the illusions (the apparitions of the heroes' loved ones and whatnot) and the true nature of the palace, I used instruments that sound almost as if they contradicted each other - for example, the piano, the celesta, and the glockenspiel sound extremely sweet and gentle and symbolize the scenes the heroes see in the palace, while the dramatic strings, the erratic woodwinds, and the various symphonic slides, scratches, plucks, etc. I tried to make the song sound somewhat dissonant, unstable, almost a little incoherent, in order to encapsulate the feeling of illusions suddenly appearing and disappearing - hence the frequent sudden interruptions in an otherwise quite "flowing" song.
Thus, I decided to make this remix as weird as possible.
Upon hearing the music, I imagined a crystalline place full of mirrors, mists, and illusions, but then I checked some videos of it on YouTube and it turned out to be a far creepier dungeon! When I played Seiken Densetsu 3, I chose a storyline that didn't involve the Mirage Palace, so I never heard the music in game, nor did I see what the Mirage Palace actually looked like. I have to say that I wasn't very familiar with the source track when I started remixing it. This track is a part of the Seiken Densetsu 3 project album. Multiplayer, too, could be a fun addition for different players to do stunts together, like drift battles or tandem.Archangel (Jaka Čibej) has both light & dark contributions to Songs of Light and Darkness the preceding piece was well-illuminated, and now we drift into dimly lit, spooky, & unnerving territory with this suspenseful cinematic piece featuring big drums, choral stabs, and rising intensity: Maybe adding drift challenges would be a lot cooler for a game that emphasizes drifts over grip. Overall, had the most fun messing around with this game for drifting-jumping stunts, but not recommended for racing/time attacks.
At this point, it's less of a driver bot and more of a 1-lane width moving annoyance. And the bot does not drift like the player, so there's no way to push it off the track beside me, the player. Slight contact can spin the player's car off track immediately. Accounting for the same speed, but more grip, more weight. Worst of all, especially for the initial D fanboys, the inertia does not work as a simulator, but rather arcade, so spin and drift, but no Scandinavian flicks or inertia drifts. It's best to either brake or releases the gas before the corner to make the best cornering speed, because there is no way braking or releasing gas can stop the car from moving out of the track.
Once the car starts drifting, there is no way to adjust normally instead, it either drifts off the track or makes a spin. it does work at a degree of view, however, the car keeps flinging sideways and there are no ways to control the car, even at low speed.
And all of the contents are available for free (That's a great price!).Ī big issue with the game for me is the physic. The track environments are aesthetically remarkable, the music is fun and suits the game and the dev very well. This is not a heavy game, which is awesome to every devices in terms of performance. As a racing gamer for 4 years, here's my quick review: